Updated: Oct 10
Garry Kasparov, left, playing against the I.B.M. Deep Blue computer in the sixth and final game of a match in New York in May 1997. The computer's pieces were moved by Joseph Hoane, right, an I.B.M. scientist.
Reprinted without permission from Stan Honda/Agence France-Presse — Getty Images
Joyce Friedman is an important supporter of Idaho Chess Association and has donated money, time, and ideas to champion chess in Idaho as her late husband, Norman Friedman also did. She occasionally submits articles to us and we would like to share an interesting development in the computer A.I. world, "One Giant Step for a Chess-playing Machine," from the New York Times.
This article describes AlphaZero, a deep-learning algorithm which learns and masters games such as Shogi, Go, and Chess. After reading this article, I was left with the impression that AlphaZero, not only mastered the games but also appreciated the beauty of the game through it's use of gambits and different playing styles.
This is a good read, go see:
"Most unnerving was that AlphaZero seemed to express insight. It played like no computer ever has, intuitively and beautifully, with a romantic, attacking style. It played gambits and took risks. In some games it paralyzed Stockfish and toyed with it. While conducting its attack in Game 10, AlphaZero retreated its queen back into the corner of the board on its own side, far from Stockfish’s king, not normally where an attacking queen should be placed."
Source article: https://www.nytimes.com/2018/12/26/science/chess-artificial-intelligence.html, Dec. 31, 2018
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